CastleBuilder
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- CastleBuilder
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Comments
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I thought I was the only lunatic who did this. The new spiral staircases make designs for this so much easier too as well.
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Hmmm, I'm so used to playing with civil people that I forget that Halberdier rushes are a very common and possible thing. Usually since the peeps I play with agree to a peaceful timer we focus on building knights and walls among other units instead.…
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I think in general, having an item, or a pallet jack/cart, or some sort of animal that can help bricktrons move entire stockpiles or stockpile's worth of resources would be awesome. For starters it would make trading of resources between players les…
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I have to say that the digging has become less of a problem now on my favorite map Plateau Mont-Royal. Instead of the corruptrons dealing with my step defenses they go for walls that lack the defense even if I leave them a 4x4 entrance with no doors…
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Plateau Mont-Royal is also pretty hard, not Zuma hard, but hard because the surface brimstone mining sites are literally on top of Curroptron spawn points. Literally only 4 surface mining sites are available and on one of them you can risk the curro…
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Thanks, nice to know this is the case.
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Every once in a while this glitch happens to me too, want a save at the moment it happens if I catch it in action?
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@HappyBodi Thanks for the tip man, much appreciated.
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Deleting the thread now, due to my retardation. Edit:Whoops forgot you can't delete threads on forums like these. So I'll just Edit the OP.
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I'll try feeding it iron too then, sorry for being retarded here.
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@HappyBodi As I said I wouldn't mind the current call to arms if the resources dropped neatly into bags, and planks tied with a piece of string at least. As it stands though, the game punishes you for calling to arms. However having two forms of it…
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My bricktrons die because I don't like using wards too much, I like making defenses mostly infantry. Thanks to knight shield mechanics in place, it forces me to think out building lay outs and infantry tactics to accomodate the fact that knights hav…
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As far as I know, stockpiles, doors, wards and lanterns have not been repairable for quite some time now...
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I tested the game to check out if the glitch is something I can replicate more than once, and I did, here's one save where it does it again.
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Yes, just finished playing a session and the limit is 4. Ugh, I'm sure we'll be told we can modify that in the LUA somehow, but that shouldn't be the solution to gripes like this. Many RTS let players change game presets via custom game profiles and…
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@Forgetaboutme @Shatojon You know I kinda have to agree here, at least let us change the Bricktrons to another number without having to manipulate lua files via a game menu. Hell I didn't even know this was a thing since I haven't had a lot of tim…
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Patrols Patroling the Castle Makes me Wish For a Nuclear Winter Memery aside the patrol radius circle has been removed entirely since the 1.0 update IIRC. Now I'm not going to lie, the circle did have its limitations due to how small it was and ju…
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Custom Waypoints AI Pathfinding Will Not be Infallible Anytime Soon Now don't get me wrong, we've come long strides and miles from where pathfinding used to be. Long gone are Bricktrons who dance to their deaths into the void, and with the recent …
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Unit Mobility Players Should be Able to Dictate to Units What their Final Unit Formation Should Be after a Movement is Done Many RTS games as old as Age Of Empires, Empire Earth and the like has allowed player to tell their units what sort of pos…
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Unit Cohesion Custom Control Units Should Be a Feature Currently the way unit cohesion works severely limits the player due to the fact that the current Control Unit setup is an all or nothing sort of deal. You don't have the choice of just pickin…
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Honestly it'd be cool if there were a mode where we can play as curroptons, but you can't build walls and fortifications. Basically you're an insectoid like mindhive that's building nests and using crystal energy to improve the capabilities of your …
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Speed isn't really worth much outside of PVP though. In PVE it's necessary to ditch Halberdiers early on for either wards or Knights. In PVE Halberdiers are pretty much useless in the overall scheme of things. I've said it once and I'll say it again…
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The siege of Vienna would like to have a word with you people, and so would many historical battles with knights in armor that involved arquebuses, bomblet cannons, siege cannons, hand held bombard cannons all the way up to the mid 1650s. Hell if yo…
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SO basically you want to reduce the drawbridge if implemented into a simple check sum value? Well I think that would be a sloppy, but very quick and dirty way of implementing the thing. But part of the fun of this game is the physics engine you know?
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Yeah the patrol function was a 50/50 for me, sometimes it was useful sometimes it wasn't. Part of the issue is because the patrol function was restricted to just a circle, there was no way to customize it. Really wish they didn't remove it entirely …
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I have one major issue here, the maceman; We already have a useless unit, and ironically he carries one of history's most strongest versatile weapon, the spear. What's the point of using a maceman if we have Halberdiers who are (arguably) much cheap…
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I hate this unit, it would just be a spam unit to zerg rush with. Make it more costly, give it sabotage abilities, be undetectable unless seen by a sentinnel or Wizard and a gimmick like attacking from the rear, instead of just mindlessly making it …
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Honestly I prefer the way the game is right now. If there's one thing that is peeving me about modern game design is the thirst and lust, for grinding to artificially expand the amount of content and shelf life a product has. As if the resource grin…
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Yeah, a sort of "battle stations" preset command you can give to units has been suggested before and even now I still agree this would be a good idea. Yes combat is part of the game, but the micromanagement in the game right now is more tedious and…
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Improved movement in general via custom waypoints would be welcomed to be honest. The closest we had to do that was patrol points for military units within a specific radius circle. Sadly that feature was taken out when military unit creation was fl…