We need a system for trading resources

tommai78101tommai78101 Member Wiki Editor
edited June 2016 in Suggestions
We need to find a way to allow players to trade their resources to their opposing team.

One scenario I can think of, is when a player has lost all of the trees, but have a surplus of other minerals that the other player is lacking, there must be a way for both players to agree to a temporary truce, and to share resources.

I proposed a system for trading resources where both players bring their workers, and only their workers, to a safe meeting place. From there, the workers can enable a trading window, and bargain for goods. The players can then trade their resources they brought along, and complete the transaction.

After the trade is complete, both players bring back their own workers, and the truce is over.

Note that, at the moment, both players can only bring their workers and drop their resources on the ground, before picking up the resources they wanted. They can bring as many workers as they can to speed things up, but it would be nice if the whole process is streamlined.

Is this viable?

NOTE:

Once this trade system is in, it will unlock more in-house rules to play Castle Story. For example, the game of Corporation, where a faction of 2 to 4 players each are left alone on their respective islands, with each of the islands holding one type of resources. It is up to all of the players to cooperate together by gathering the required resources, and trading them before the Corruptrons get to them.

Comments

  • GlarghGlargh Member
    more game rule options would be cool, but if playing with your friend just ask nicely or something. the system you propose is unenforceable.
  • tommai78101tommai78101 Member Wiki Editor
    edited July 2016
    Glargh said:

    more game rule options would be cool, but if playing with your friend just ask nicely or something. the system you propose is unenforceable.

    This is for Conquest PvP, where you have secured resources that your enemy opponents don't have, and they wanted your resources for a trade. If you and your friend are on the same team, then there's no point in trading.
  • Why in the WORLD would you give an enemy the things they lack? Makes no sense.
  • Glorval said:

    Why in the WORLD would you give an enemy the things they lack? Makes no sense.

    Usage: Custom maps
    Why? More options to allow custom game rules.
    Uses for game genres: Diplomacy / Castle Risk / Turn-based Strategy, Tower Defense, actual real-time strategy games, etc.
  • Or better yet, have a pre-built blue print of a "market place" and depending on the number of people in the game will have to team up to build. For instance if two players contribute resources to the "market place" it'll say above "2/4" complete.

    Or instead of having one large structure in the middle of the map each player can build their own designated "trading post" from a pre-installed blueprint/game option! Once the "trading post" is completed then you could trade with other players who have a "treading post" built near their crystal.

    After the "market place" or "trading post" is finished you can assign workers to deposit as many resources as you want into the buildings, maybe in a predetermined queue that is set from the building. Naturally the more workers on the queue the faster it'll be listed onto the game's marketplace. Once the queue is complete all of the resources will be listed in the game's market place and players can set blue crystal prices

    Using blue crystals as currency will give the player an option between building a labor force/army or gaining more resources to rush a project. Also a player can earn blue crystals by selling off surpluses, also freeing up space for other resources. Also holding and mining from caves would be ever more important to passively earn a little more blue crystals. (side note: If a home crystal is too tough to capture then a resource war would be a way to go to slowly march towards your enemy)

    "Trade deals" should also be an option in the market place if you want to give an ally much needed resources to fight off corruptrons or other players

    And even though the game is 1 v 1 or 2 v2 and so on it'll be interesting to see how resources are managed in order to out do your opponent(s). Also any co-op game in invasion mode will be interesting because there will either be a mutual desire to make "trade deals" or a desire to drain out the other player's resources and let the corruptrons do the rest
  • airboundairbound Member
    edited July 2016
    ^and another note. once a player buys the resources it isn't instant. Although the payment of blue crystals will be instant, the purchased resources won't be. Say the further you are from the "trading post" the longer it takes for the resources to get to you. And you'll know resources are flowing in by glowing dots (similar to the blue/purple dots around a crystal) into you own "trading post." Then once the purchased materials reach your trading post you can assign workers to grab those resources and store them for use, or put them back up for sale... lol i hope the game designers actually implement something like this eventually (better sooner than later)
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