Rock Throw ragdoll physics removed?

What happened to when a brick ton got hit by a throwing rock, he would rag doll / get pushed around so they could fall out of towers etc, it was a very interesting feature now it's just a low damage projectile that doesn't need to be considered.

The suggestion is simply to re add this feature that was removed.

Comments

  • I do not know of this being a feature, as I likely was not playing at that time, but I would believe it was removed because of how catastrophic having your Bricktrons ragdoll is. It was likely highly overpowered. Biftrons right now are already worse than even Warlocks in some cases simply because they ragdoll combo-stun your units.
  • Honestly I DO NOT miss this feature at all. The reason why is because having to MANUALLY reposition your archers in the middle of a wave, or after is a pain in the ass to be honest. The game is already plagued with micromanagement and I do not welcome more microing into it.
  • krunkzzzkrunkzzz Member
    edited August 2017
    Edit: Maybe make a simply boolean check for if HARD mode is on it can ragdoll. otherwise no.

    The game is full of physics, it's one of the elements that makes the game stand out. Tell me the rock throwers are not worthless now. it would take around 50 rocks to kill a brickton and it doesn't feel like it has an impact.
    You can build towers in such a way that they don't fall to their doom rather then a 1x1 rail which is the best option atm.
  • CastleBuilderCastleBuilder Member
    edited August 2017
    It's not really about difficulty buddy, I just think that with the current troop movement mechanics it would become an extra chore to do. If the current troop mechanics allowed us to set a permanent defensive position which archers could take without us having to micro I would welcome back knockback. All it would mean is that my archer gets knocked on his ass and then he clumsily returns to his defensive position with little input from myself.

    But as it stands not only would it add needless tedium via microing, it would also SEVERELY inhibit the design of defensive structures you could build. Every single wall and tower you can build in which archers can take defensive positions on would have to be designed with railings in mind. Which said railings could eventually not become useful anymore if you forget to every once in a while reposition your archers in a safe position once they've been knocked around enough. Also not only would railings become an issue, but so would the structure's inner workings being visible from the outside become one as well.

    Again, it's not that I don't think knockback is good idea, it's just that knock back in my opinion would detract more from the game in its current state due to its unpolished movement mechanics for troops.

    Edit: fixed spelling and grammar mistakes.
  • Railings wont help in most cases as well, as the ragdoll could easily just make them fall forward.
  • @DrWhoCares
    Oddly enough the knockback would RARELY make archers fall forward, rarely. But yeah building design freedom and the current state of the micromanagement meta game is why I'm against knockback physics right now. If anything maybe we can make a compromise if the devs refuse to add more movement tools?

    Have there be knockback but let it be a stun that disables archers for half a sec? It seems the devs wanted to implement such a feature since sometimes my archers can't shoot if they're too overwhelmed by rock thrower fire.
Sign In or Register to comment.