CastleBuilder

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CastleBuilder
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  • Had a brainfart and spotted it a million years later... Whoops! Plus I pike this discussion so I want to give it a singular one time bump.
    in New unit Comment by CastleBuilder June 2
  • So the budget is also for buffs and debuffs too, gotcha.
  • " Braces are instantly added on the ending support when placing a long beam, if necessary." I feel this automates the building aspect of the game too much to be honest "More advanced stockpile management, so you can only allow 2 especific resource…
  • I like this idea, it invigorates the current meta and allows it to become more rock paper scissors than a heirarchy as it's currently instated. Right now when kiting is included the meta looks something like this. Arbalest>Archers>Knights=>…
    in New unit Comment by CastleBuilder May 22
  • "If it is alternative number 2, then, it's because the blocks/structures hub is in the way. " Obviously it's number 2, I did say "WHILE BUILDING" so obviously I meant using the blueprints function. How else do you build in this game but the bluepri…
  • "playing smart" Kiting enemies in MMOs, RTS and RPGs is not smart, it's tedious it's what it is. You shouldn't rely on archers, arbalests or sentinel spam to get the job done. Also kiting can be done with Knight units since Knight units are faster …
  • "and the budget Corruptrons " Interesting, I've noticed that on normal, when I've reached the high 40s the hardest wave I've ever gotten is like 15 Corruptrons/minitrons (a mix really), 2 biftrons and a warlock. Does that mean that the RNG would al…
  • Sorry for necroposting but, any breakthroughs on implementing something similar to the old stockpile assignment system?
  • I would really love to have bricks and wood come in different hues. Heck make us the player have to earn it by collecting different plants around the landscape in order to paint our structures if you think it's against the spirit of the game. I know…
  • Hey Shatojon could you tell me what makes the difficulties different? Because the few times I played hard mode, it really didn't feel different enough to justify gimping myself some extra Bricktrons. Is it the RNG aspect for each wave spawned in? Or…
  • Thanks I completely forgot about that one detail.
  • BUMP, I'm still not able to see the invasion timer while building, don't know if it's a resolution issue or what...
  • I've been testing it, it works half the time, half the time it doesn't. Don't like it, it's too unreliable, additionally you can't set the tasks to some sort of loop so it causes problems.
  • No offense or anything, but most people aren't skilled enough to know that the waves end at 60, nor do they lurk hard enough in the wiki and the like to know this.It doesn't help that the game's pathfinding and troop control as well as pop cap limit…
  • Have you tried lowering the quality settings? I imagine that your friend playing with you at the same time probably causes a lot of FPS drops due to all the extra computations being processed per ticks.
    in Low Fps Comment by CastleBuilder May 15
  • Honestly I'd like the cart but not for the OP's suggestion, instead I want a cart or some sort of palette jack to move entire stock piles with. I'm sure I'm not the only one who gets frustrated when creating new building projects and having to have …
  • "Longer crafting times" That's precisely it IMHO, in multiplayer it seems this game's biggest problem is players zerg rushing each other with Halberdiers and Archers. TBH I never encounter this problem since the people I play with agree to a ceasef…
  • Sorry it's not the engine, but rather the Bricktron AI, sorry for the screw up there. https://steamcommunity.com/app/227860/discussions/0/620712364031136956/ http://forums.castlestory.net/discussion/comment/954/#Comment_954 Links related direct re…
  • Suggestion #1 For some reason this recent iteration of the engine can't handle vertical movement, in fact that's why ladders are no longer a thing. Suggestion#2 I like it Suggestion #3 Yeah the community (myself included) has been begging to impro…
  • Hmmm, I'll test it out after finals then, but can we be sure that's a feature and not a kink that will be patched out? Regardless 3 actions feels very limited to be honest...
  • You do know that having two GPUs doesn't help game performance jack shit right? The "graphics powers!!!111!" don't stack, but besides that I really do find it weird you're having performance issues. I myself am running an old EVAG AMD 7800HD series …
  • So is troop movement going to get a retooling, or at least give us firing modes? Getting tired of seeing builder Bricktrons suicide charging Bifftrons or Warlocks when those manage to penetrate a fortress vulnerability. Glad you're addressing multip…
  • Control/Follow Tasks/Multi Tasking is something that would SEVERELY reduce the microing for this game, specially since the path finding and the friendly aggro AI is pants on head retarded.
  • The way I see it the Curroptrons and Bricktrons both come from the Monolith, however something about the Moon corrupts Bricktrons into Corruptrons. Don't know if it's something religious and magical or something completely alien in nature though.
  • @TheArcticGiant, enable the Editor Camera mode in the settings menu during gameplay.
  • "Toggle Editor Camera" OOOOOOOhhhhhhh, well that explains much
  • Didn't notice, too busy micromanaging unit positions by hand during battle and building plus planning steps formations to slow down corruptrons.
  • Yeah I ain't gonna lie I'd check out Zuma a lot more but as it's balanced right now for Invasion... Thanks for your work.
  • Don't the Bricktrons auto respawn without wisps? Or was the timer respawn mechanic retooled/taken out?