[DTB mode] Defeat the Boss (single and multiplayer friendly)

kuzynnkuzynn Member Backer
edited November 24 in Suggestions
Rules are simple:
Defeat the boss!

This mode would work as normal conquest but with one, small addition. Somewhere, near the main island (or in the center), would be an inaccessible island with Corruptrons' boss.

How to reach the boss island?
I've got 3 ideas:
  • You need to recapture every hostile crystal/shard. Then, you gain access to the island.
  • You need to fill the magic pot with high amount of brimstone during the fight with corruptrons. Then, you gain access to the island.
  • You need to complete a "permanent" constructing task, like a huge rope bridge or something like that during the fight with corruptrons. Then, you gain access to the island.
What about multiplayer?
If players wants to team up against corruptrons, there is nothing new.
If players want to play versus, then we've got 3 options:
  • Recapturing hostile crystals (idea 1st) and defeating the boss does not make sense, because you've already defeated enemy and he can't come back.
  • 2/3/4 different magic pots for every player/team or just one counting the brimstone separately.
  • Different task for every team/player.
Or enable it only for coop.

Bosses examples
  • Stronger Warlock that spawns Biftrons
  • Huge Biftron that one-hit your Bricktrons.
  • Huge, strong Biftron, when reaches 0HP breaks into leveled up Corruptrons (3), then Corruptrons breaks into leveled up Minitrons (3).
How to make it in World Editor?

The boss island should be premade by developers and it should have something like a hitbox, the range that blocks you from making a regular island. Then you just need to put it somewhere. Also you need at least 1 player spawn and 1 corruptrons spawn (crystal).

How to prevent players getting to the island without completed goal?

If goal is not completed, there are 2 ways:
  • every Bricktron near the boss dies immediately
  • you can't build near the island because of the hitbox mentioned before
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