Corruptron Debris Degradation

Currently when enemy corruptrons die they will drop stone debris which will if not picked up merge with the ground creating a mound, eventually allowing them to bypass defenses.
In order to prevent this i use stone floors so that the rocks are unable to create those mounds.
The downside being that the rocks never go away when on stone which over time especially with large waves makes cleanup a nightmare and likely adds to lag and path-finding issues.
It may be a good idea to once more make it so the oldest debris disappear once a limit is reached or just over a longer period of time.
For a good example you can see the buildup in the first 30 seconds of this video.

Comments

  • ShatojonShatojon Administrator Developer Backer
    Hey Silver,

    Thanks for sharing. I'll forward this to the team.
  • Heh, you beat me to the punch on reporting this.
  • SilverDragonSilverDragon Member Backer
    edited February 4

    Heh, you beat me to the punch on reporting this.

    I especially like how the thumbnail actually shows a good angle of the problem, if only that play icon wasn't there it would be perfect.
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