Use no stockpiles for a construction

I recently use the stockpile selection mechanism for a construction. It is very convenient.
However in a game I ended with hundreds of stockpiles with only 4 of them I wanted to use for a construction (the closest). It is time consuming to remove manually all stockpiles. So my question is:
Is there a remove all stockpiles/use no stockpile button I did not see ?
It would be easier to remove them all in one click, and add the ones I really need afterwards.

Comments

  • ShatojonShatojon Administrator Developer Backer
    Yep! https://streamable.com/zkirk

    "None" will disable all existing stockpiles from this task.
    The "New" toggle will decide whether stockpiles built after this task was placed will be automatically added to the task's allowed stockpiles or not.
    "On ground" is whether the task considers resources on the ground or not.
  • Ow it already exists, my bad and well done. :)
  • Wait so does this allow you to delete all stockpiles and ones you personally pick, or it just disables them?
  • ShatojonShatojon Administrator Developer Backer
    I'm not sure what you mean? That tool is available when you open a task.
  • Yeah, like can I actually permanently delete said stockpiles with this tool, or do I have to order workers or soldiers to manually destroy these? I'd test it out right now but I'm currently busy.
  • ShatojonShatojon Administrator Developer Backer
    Oh, destroying stockpiles entirely requires the help of your Bricktrons. Same way you would destroy bricks or any other object.
  • Is it possible to order the destruction of multiple stockpiles using the landscaping tool? I know it works on tree stumps now.
  • ShatojonShatojon Administrator Developer Backer
    You can create a construction task and hold CTRL then left click several blocks, stockpiles, voxels, etc.. - the Bricktrons will destroy them one by one.
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